It's late at night tonight, and I have stumbled upon a pair of articles that pertain to what I am after. The first article is about the effects of dopamine, drugs such as cocaine, and their relationship. This one has proven useful in understanding the chemical effects of cocaine on the brain, and how it relates to addiction. The second article pertains to random loot drops in MMORPGs (namely WoW) and how they act like a slot machine.
First things first, dopamine. Dopamine is a neurotransmitter that is released and induces feelings of pleasure in the brain. Things such as eating food or having sex release dopamine. There is something interesting about this chemical, and that is that it has diminishing returns. This means that the more steadily dopamine is released, the more you need to achieve the same level of pleasant feeling. This is the key to cocaine addiction, as the drug straps itself onto dopamine, and prevents it from re-entering the neurotransmitters. A log jam occurs, and dopamine levels stay extremely high during the use of the cocaine.
Therefore, because of these diminishing returns on dopamine, if you are releasing it at random intervals, and not fixed ones, the high will never be dulled. This is how gambling hooks people. The entirely random nature of gambling allows the dopamine to be released at a non standard time. Gambling is like crack.
Now, this can most easily apply to loot drops in a game such as World of Warcraft. When you look at the Motivation and Attraction factors from my last blog, there are enough reasons to become hooked to a game like WoW. Once you tie in the dopamine releasing effect of random loot drops, you start to see a clearer picture.
As I read the second article pertaining to the video game itself, a certain analogy stuck out to me. I'll cut and past the good parts here:
"It’s these cells that light up when something nice happens in your life (say a delicious Hot Pocket or a fuzzy puppy belly) and triggers a gush of the neurotransmitter dopamine. Given a couple of chances, they’ll learn to light up when you hear the microwave timer beep that precedes your delicious Hot Pocket. The real key is that while dopamine neurons fire once your brain has figured out how to predict an event, they really go nuts when an unexpected, unpredicted gush of dopamine shows up, giving you an even bigger rush. It’s like DUDE! UNEXPECTED HOT POCKET!"
I laughed out loud a little at that explanation. A couple of things I noticed here. First and foremost was the part about the microwave timer. That is just like Pavlov's Dog. The brain begins to associate the ding of the microwave with the awesomeness of Hot Pockets, releasing dopamine. The same can be applied to WoW loot drops. The flash of purple you catch when you loot a body instantly signals to your brain that you found an "epic" drop.
The second thing that stuck out to me was the section about the unpredictability of loot drops releasing more dopamine. This ties into what the other article was saying perfectly. This random loot mechanic is what really hooks gamers such as myself.
Psychology, Addiction, and Video Games
Sunday, December 5, 2010
Saturday, December 4, 2010
Nicholas Yee's Paper On Understanding MMORPG Addiction
I searched briefly for "MMO Addiction", and this scholarly source popped out at me. The data supplied is shocking. On average, more then 50% of participants said that they have played the game for more then 10 hours straight. Other statistics, such as losing sleep from gaming, and trying to quit, were also staggering. The most interesting statistic, I believe, is the survey that asked whether the participant thought they were addicted. Males of all age categories showed an approximate 45% addiction admitance, while young women from 12-22 stated over 60% of the time that they considered themselves addicted.
Is this data stating that those female gamers who do play mmo's are more easily addicted to it? Are female gamers more willing to admit their addiction?
As the article progresses, it get's to the core of what I am trying to discover. My main problem with the thought of gaming addiction is that I always believed that addiction was a physical thing. Being addicted to alcohol or drugs is all chemical. This article gave me some insight into how that is not necessarily true.
Lets pull out some of the more interesting statements in the article.
What I found interesting was the statement that competitive and aggressive gamers would be attracted to the reward system in an MMO. From personal experience I can say this is 100% true. As I stated in a previous blog, I am very interested in gaming from a competitive perspective.
The motivation aspect of addiction is the outside sources. Motivation factors, such as low self esteem, having the feeling that you do not control your life, or being overly stressed, can us the attraction factors of MMOs as an outlet.
All of these factors are behavioral things. What I am curious about, though, is whether video gaming affects areas in the brain in the same way that drugs do.
Is this data stating that those female gamers who do play mmo's are more easily addicted to it? Are female gamers more willing to admit their addiction?
As the article progresses, it get's to the core of what I am trying to discover. My main problem with the thought of gaming addiction is that I always believed that addiction was a physical thing. Being addicted to alcohol or drugs is all chemical. This article gave me some insight into how that is not necessarily true.
Lets pull out some of the more interesting statements in the article.
- There are other well-recognized non-physical addictions such as gambling or shopping.
- Relapses after detoxification are frequent. If physical addiction were the real problem, then
the addiction should be “cured” after detoxification. This is not the case. - Historical cases of war veterans in Vietnam who were addicted to heroine but had a 95%
remission rate when returning to the US. This remission rate is unheard of with narcotic
addicts treated in the US. This case demonstrates that there is something else at work apart
from the physical nature of addiction.
What I found interesting was the statement that competitive and aggressive gamers would be attracted to the reward system in an MMO. From personal experience I can say this is 100% true. As I stated in a previous blog, I am very interested in gaming from a competitive perspective.
The motivation aspect of addiction is the outside sources. Motivation factors, such as low self esteem, having the feeling that you do not control your life, or being overly stressed, can us the attraction factors of MMOs as an outlet.
All of these factors are behavioral things. What I am curious about, though, is whether video gaming affects areas in the brain in the same way that drugs do.
The Article That Started It All
This blog post, The Psychology of Video Game Addiction, is the source of my interest in this topic. I learned many new things about MMOs, such as the fact there is a name to this addiction, Massively Multiplayer Addiction (MMA). I also learned that people have hypothesized that MMOs activate the same brain pathways as more "traditional" types of addiction, such as cocaine and such. This happens through the release of dopamine in the reward pathways.
Also, a child died when the parents neglected to take care of it because of an MMO? After some digging, I found this post about it on Gamespot. This is insane. This is not the only death linked to WoW, as aparently a 28 year old man with the nickname "Snowly" has died as a result of the games addictive influence.
This article that started this whole curiosity was posted in 2007. I would assume that more information is available in the past three years. So, I will take a look at some of the psychological affects of MMO addiction,
Also, a child died when the parents neglected to take care of it because of an MMO? After some digging, I found this post about it on Gamespot. This is insane. This is not the only death linked to WoW, as aparently a 28 year old man with the nickname "Snowly" has died as a result of the games addictive influence.
This article that started this whole curiosity was posted in 2007. I would assume that more information is available in the past three years. So, I will take a look at some of the psychological affects of MMO addiction,
Friday, December 3, 2010
Intro. Why Addiction and Video Games?
Originally, this Blog was going to be titled "A Look into the Mind of Krojak.". It was going to be about my search to understand why I think the way I do. Luckily for both you and me, I didn't go down that route. In all honesty, that would of been the most boring thing to talk about. Instead, I looked for things that interested me. My logic was simple: if it interested me, it could interest others. So, after much quiet contemplation, I turned to one of my best and longest lasting interests: Video Games.
Gaming has been a passion of mine, and many others, since this little contraption above. I quickly learned that I had a certain knack for video games, which I truly, truly, enjoyed flaunting over anyone who was willing to play with me. As time went on and I grew up, so did my taste in games. What started out with Super Mario bros, has turned into full fledged competitive gaming such as Counter Strike, Super Smash Bros Brawl, Starcraft, and World of Warcraft.
World of Warcraft would prove to be the single most complete game I would ever have the chance to play. Within it was every aspect that I sought for: a Time Sink, character advancement, and player versus player competition and battle.
This is invariably why I have chosen to create this blog. Video game addiction is very real. So, throughout the next few days I will be doing research and commenting on what I read.
Tune it, this should prove interesting to say the least.
Video Games
Gaming has been a passion of mine, and many others, since this little contraption above. I quickly learned that I had a certain knack for video games, which I truly, truly, enjoyed flaunting over anyone who was willing to play with me. As time went on and I grew up, so did my taste in games. What started out with Super Mario bros, has turned into full fledged competitive gaming such as Counter Strike, Super Smash Bros Brawl, Starcraft, and World of Warcraft.
World of Warcraft
World of Warcraft would prove to be the single most complete game I would ever have the chance to play. Within it was every aspect that I sought for: a Time Sink, character advancement, and player versus player competition and battle.
This is invariably why I have chosen to create this blog. Video game addiction is very real. So, throughout the next few days I will be doing research and commenting on what I read.
Tune it, this should prove interesting to say the least.
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